![]() ![]() ![]() It is also decided that directions, such as North-East, South-West, NE, etc. Though, it is also the first hint that Red Dwarf is also a rather poorly written piece of software. His insistence that names and certain objects must be Proper Nouns is, to an extent, understandable. J Stanko believes that the Parser for this game is one of the best ones he has ever encountered, having made it himself - boldly declaring that it is "as good as the old Infocom games and surpasses the weak Sierra text interface". The background is outlined in the game's Readme file, which is most definitely worth reading before playing this game as it contains information about how to use the rather unique and, at times, frustrating interface, or Parser. The game's development spanned a few years and a few different platforms. ![]() Red Dwarf: IWCD was written by Joseph Stanko and Neal Grigsby and was compiled in this last, PC version by Joseph Stanko while attending Berkley University in 1996. Second, and more importantly, is if you are not familiar with the first few Red Dwarf books ( Infinity Welcomes Careful Drivers and Better Than Life) or with the storyline of the original BBC TV series - you will struggle with this game, as it follows the first series’ Red Dwarf storyline as best as it can. Red Dwarf: Infinity Welcomes Careful Driversįirst off, I think that it's important to note that this piece of Interactive Fiction is not in any way tied officially to Grant Naylor's creations in the Red Dwarf universe. ![]()
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